How-To Guide for Coaches

The Net Playbook: Coach’s Guide · October 2026

Start here

Your first ten minutes

Create a team and choose Indoor 6v6 or Beach 2v2. Join an existing team with its invite code.

Add your roster, invite staff and choose Offense or Defense to open your workspace.

Section 1

Roster and positions

Where: Roster

Add players and jersey numbers. Indoor roles include S, OPP, OH1, OH2, MB1, MB2, L and DS. Beach uses two players on court.

Use player panels to record skill ratings and position learning.

Section 2

Evaluate volleyball skills

Where: Evaluation

Assess serve, pass, set, attack, block and dig. Record controlled drill results and use them to guide individual practice.

Section 3

Build and teach plays

Where: Plays and Boards

Create editable plays showing court positions, movement, sets, attacks and coverage. Preview movement before teaching a new combination.

Organize saved plays into a playbook for your team.

Section 4

Serve targets and attack combinations

Where: Signals

Create serve-target calls: Zone 1, Zone 5, Seam and Short. Add attack-combo calls: Go, Hut, 1, 31, Slide, Pipe and Bic.

Give each call a clear hand signal and position assignments. Use Study & Quiz to reinforce recognition.

Section 5

Plan a practice

Where: Practice

Build timed periods for warm-up, individual skills, serve receive, group work and team play.

Add drills for serving, passing, setting, attacking, blocking and digging. Run the on-court timer to keep practice moving.

Section 6

Homework and player study

Where: Homework

Assign volleyball plays and learning tasks between practices. Players review assignments and complete quizzes.

Check completion and quiz results to decide what to review at the next practice.

Section 7

Match preparation and sharing

Prepare rotations, lineups and calls before a match. Use the game tools to record participation and review results.

Share only the material intended for players. Team-private signals remain private.

Section 8

Staff and account settings

Invite staff with the access their role needs. Switch teams from the team selector.

Use Feedback to report a problem or suggest an improvement. Sign out when using a shared device.

Roles: who can do what

Every coach on your staff gets a role. The head coach picks it when he sends the invite, along with a side: Both, Offense, or Defense.

Head coach
Everything. He is the only one who sees the join code and handles staff.
Coordinator
Everything but staff, for his own side.
Assistant
Logs games and views.
Viewer
View only. Anyone who joins with the team join code comes in as a Viewer.